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Travels in Hyperreality
nature corresponds much more to our daydream demands. When, in the space of twenty-four hours, you go (as I did deliberately) from the fake New Orleans of Disneyland to the real one, and from the wild river of Adventureland to a trip on the Mississippi, where the captain of the paddle-wheel steamer says it is possible to see alligators on the banks of the river, and then you don’t see any, you risk feeling homesick for Disneyland, where the wild animals don’t have to be coaxed. Disneyland tells us that technology can give us more reality than nature can.

In this sense I believe the most typical phenomenon of this universe is not the more famous Fantasyland—an amusing carousel of fantastic journeys that take the visitor into the world of
Peter Pan or Snow White, a wondrous machine whose fascination and lucid legitimacy it would be foolish to deny—but the Caribbean Pirates and the Haunted Mansion. The pirate show lasts a quarter of an hour (but you lose any sense of time, it could be ten minutes or thirty); you enter a series of caves, carried in boats over the surface of the water, you see first abandoned treasures, a captain’s skeleton in a sumptuous bed of moldy brocade, pendent cobwebs, bodies of executed men devoured by ravens, while the skeleton addresses menacing admonitions to you.

Then you navigate an inlet, passing through the crossfire of a galleon and the cannon of a fort, while the chief corsair shouts taunting challenges at the beleaguered garrison; then, as if along a river, you go by an invaded city which is being sacked, with the rape of the women, theft of jewels, torture of the mayor; the city burns like a match, drunken pirates sprawled on piles of kegs sing obscene songs; some, completely out of their heads, shoot at the visitors; the scene degenerates, everything collapses in flames, slowly the last songs die away, you emerge into the sunlight. Everything you have seen was on human scale, the vault of the caves became confused with that of the sky, the boundary of this underground world was that of the universe and it was impossible to glimpse its limits. The pirates moved, danced, slept, popped their eyes, sniggered, drank—really.

You realize that they are robots, but you remain dumbfounded by their verisimilitude. And, in fact, the “Audio-Animatronic” technique represented a great source of pride for Walt Disney, who had finally managed to achieve his own dream and reconstruct a fantasy world more real than reality, breaking down the Avail of the second dimension, creating not a movie, which is illusion, but total theater, and not with anthropomorphized animals, but with human beings. In fact, Disney’s robots are masterpieces of electronics; each was devised by observing the expressions of a real actor, then building models, then developing skeletons of absolute precision, authentic computers in human form, to be dressed in “flesh” and “skin” made by craftsmen, whose command of realism is incredible. Each robot obeys a program, can synchronize the movements of mouth and eyes with the words and sounds of the audio, repeating ad infinitum all day long his established part (a sentence, one or two gestures) and the visitor, caught off guard by the succession of events, obliged to see several things at once, to left and right and straight ahead, has no time to look back and observe that the robot he has just seen is already repeating his eternal scenario.

The “Audio-Animatronic” technique is used in many other parts of Disneyland and also enlivens a review of presidents of the United States, but in the pirates’ cave, more than anywhere else, it demonstrates all its miraculous efficacy. Humans could do no better, and would cost more, but the important thing is precisely the fact that these are not humans and we know they’re not. The pleasure of imitation, as the ancients knew, is one of the most innate in the human spirit; but here we not only enjoy a perfect imitation, we also enjoy the conviction that imitation has reached its apex and afterwards reality will always be inferior to it.

Similar criteria underlie the journey through the cellars of the Haunted Mansion, which looks at first like a rundown country house, somewhere between Edgar Allan Poe and the cartoons of
Charles Addams; but inside, it conceals the most complete array of witchcraft surprises that anyone could desire. You pass through an abandoned graveyard, where skeletal hands raise gravestones from below, you cross a hill enlivened by a witches’ sabbath complete with spirits and beldams; then you move through a room with a table all laid and a group of transparent ghosts in nineteenth-century costume dancing while diaphanous guests, occasionally vanishing into thin air, enjoy the banquet of a barbaric sovereign. You are grazed by cobwebs, reflected in crystals on whose surface a greenish figure appears, behind your back; you encounter moving candelabra. . . . In no instance are these the cheap tricks of some tunnel of love; the involvement (always tempered by the humor of the inventions) is total. As in certain horror films, detachment is impossible; you are not witnessing another’s horror, you are inside the horror through complete synesthesia; and if there is an earthquake the movie theater must also tremble.

I would say that these two attractions sum up the Disneyland philosophy more than the equally perfect models of the pirate ship, the river boat, and the sailing ship Columbia, all obviously in working order. And more than the Future section, with the science-fiction emotions it arouses (such as a flight to Mars experienced from inside a spacecraft, with all the effects of deceleration, loss of gravity, dizzying movement away from the earth, and so on).

More than the models of rockets and atomic submarines, which prompted Marin to observe that whereas the fake Western cities, the fake New Orleans, the fake jungle provide life-size duplicates of organic but historical or fantastic events, these are reduced-scale models of mechanical realities of today, and so, where something is incredible, the full-scale model prevails, and where it is credible, the reduction serves to make it attractive to the imagination. The Pirates and the Ghosts sum up all Disneyland, at least from the point of view of our trip, because they transform the whole city into an immense robot, the final realization of the dreams of the eighteenthcentury mechanics who gave life to the Writer of Neuchatel and the Chess-playing Turk of Baron von Kempelen.

Disneyland’s precision and coherence are to some extent disturbed by the ambitions of Disney World in Florida. Built later, Disney World is a hundred fifty times larger than
Disneyland, and proudly presents itself not as a toy city but as the model of an urban agglomerate of the future. The structures that make up California’s Disneyland form here only a marginal part of an immense complex of construction covering an area twice the size of Manhattan. The great monorail that takes you from the entrance to the Magic Kingdom (the Disneyland part proper) passes artificial bays and lagoons, a Swiss village, a Polynesian village, golf courses and tennis courts, an immense hotel: an area dedicated, in other words, to organized vacationing. So you reach the Magic Kingdom, your eyes already dazzled by so much science fiction that the sight of the high medieval castle (far more Gothic than Disneyland: a Strasbourg Cathedral, let’s say, compared to a San Miniato) no longer stirs the imagination.

Tomorrow, with its violence, has made the colors fade from the stories of Yesterday. In this respect Disneyland is much shrewder; it must be visited without anything to remind us of the future surrounding it. Marin has observed that, to enter it, the essential condition is to abandon your car in an endless parking lot and reach the boundary of the dream city by special little trains. And for a Californian, leaving his car means leaving his own humanity, consigning himself to another power, abandoning his own will.

An allegory of the consumer society, a place of absolute iconism, Disneyland is also a place of total passivity. Its visitors must agree to behave like its robots. Access to each attraction is regulated by a maze of metal railings which discourages any individual initiative. The number of visitors obviously sets the pace of the line; the officials of the dream, properly dressed in the uniforms suited to each specific attraction, not only admit the visitor to the threshold of the chosen sector, but, in successive phases, regulate his every move (“Now wait here please, go up now, sit down please, wait before standing up,” always in a polite tone, impersonal, imperious, over the microphone). If the visitor pays this price, he can have not only “the real thing” but the abundance of the reconstructed truth.

Like the Hearst castle, Disneyland also has no transitional spaces; there is always something to see, the great voids of modern architecture and city planning are unknown here.
If America is the country of the Guggenheim Museum or the new skyscrapers of Manhattan, then Disneyland is a curious exception and American intellectuals are quite right to refuse to go there. But if America is what we have seen in the course of our trip, then Disneyland is its Sistine Chapel, and the hyperrealists of the art galleries are only the timid voyeurs of an immense and continuous “found object.”

Ecology 1984 and Coca-Cola Made Flesh Spongeorama, Sea World, Scripps Aquarium, Wild Animal Park, Jungle Gardens, Alligator Farm, Marineland: the coasts of California and Florida are rich in marine cities and artificial jungles where you can see free-ranging animals, trained dolphins,

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nature corresponds much more to our daydream demands. When, in the space of twenty-four hours, you go (as I did deliberately) from the fake New Orleans of Disneyland to the